# Optical Flow

Optical flow is a method for motion analysis and image registration that aims to compute displacement of intensity patterns. Optical flow is used in many different settings in the computer vision realm, such as video recognition and video compression. The key assumption to many optical flow algorithms is known as the brightness constancy constraint, as is defined as:

\[f(x, y, t) = f(x + dx, y + dy, t + dt)\]This constraint simply states that the intensity of moving pixels remains constant during motion. If we take the MacLaurin series expansion of this equation, we obtain \(f_x dx + f_y dy + f_t dt = 0\). Dividing by \(d_t\) yields:

\[f_x u + f_y v + f_t = 0\]where \(u = \frac{dx}{dt}\), and \(v = \frac{dy}{dt}\). This equation is known as the optical flow (constraint) equation. Since we want to solve for \(u\) and \(v\), the system is underconstrained.

The first optical flow algorithm that will be discussed is perhaps the most well-known - Lucas Kanade, otherwise known as KLT. In order to perform optical flow, one first needs to detect some interest points (pixels) we want to track. In the case of the KLT tracker, these are usually a set of sparse interest points, such as Shi-Thomasi good features to track.

Since the system is underconstrainted, KLT considers local optical flow - a \(2k+1 \times 2k+1\) window. This yields a system of equations \(A u = f_t\). Using the pseudo-inverse of \(A\), we can obtain a solution:

\(u = (A^T A)^{-1} A^T f_t\).

There are other optical flow algorithm that perform dense optical flow - optical flow for dense interest points. Lucas-Kanade works well for sparse interest points, but it too computationally-intensive for dense optical flow. Dense interest points are most often sampled using a technique known as dense sampling - sampling points on a regular grid on the image. This can even be every pixel.

One such algorithm is Farneback’s method, and computes the flow for dense interest points. For example, if every pixel is tracked from one frame to another in a video, the result would be the per-pixel horizontal and vertical flow of that pixel. These flows essentially result in a two-channel image of the same size as the input frames, where the channels are optical flow vector fields representing the horizontal and vertical flow, respectively.